How to use this Big Walk puzzle guide
Big Walk works best when players split the job of noticing, describing and acting. This index helps your group choose the next route without turning every puzzle into a list of answers. Each route page links to a more focused guide, while the map and transport pages help everyone reunite after exploring different areas.
- Name one destination. Pick the Drawbridge or one tower rather than sending everyone in different directions.
- Give a spoiler-light clue a fair try. Describe what one player can see before interacting with an object.
- Use a detailed guide only when needed. When a group is genuinely stuck, follow the page’s answer and continue from there.
Puzzle route directory
These pages are organised by landmark, so you can open the part of the island your group is already exploring.
| Route | Best for | Guide |
|---|---|---|
| Drawbridge | Opening route and first shared challenge | Drawbridge puzzles |
| Red Tower | Your group’s first major landmark | Red Tower puzzles |
| Green Tower | Continue your tower route | Green Tower puzzles |
| Blue Tower | Blue Tower progression and train preparation | Blue Tower puzzles |
| Yellow Tower | Another landmark-based puzzle cluster | Yellow Tower puzzles |
| Purple puzzles | Later puzzle notes and route links | Purple puzzles |
Get help without spoiling the whole puzzle
Before reading a solution, agree on the kind of help the group wants. A useful first hint tells you where to look or what information needs sharing. A stronger hint points to the next action. The full answer should be the final step, not the first one.
- Ask which player has the missing information.
- Say colours, shapes, directions and landmarks clearly.
- Keep one person near the object that changes and one person near the clue.
- If the team is separated, set a meeting point before continuing.
Use the stuck puzzle hints page when you want a nudge rather than a complete answer.
Choose a route that fits your group
The recommended tower sequence starts with Red. After that, Green, Yellow and Blue can be approached in an order that suits the way your group wants to travel. This is more practical than treating every route as a strict checklist: a group that is already close to a landmark can use that route, then meet again at the next shared objective.
For a route recommendation, read Best Big Walk Tower Order. If the group is specifically working toward the railway, the Train Puzzle guide explains the Blue Tower progression without mixing it into every other puzzle.
Big Walk puzzles FAQ
Where should a new group start?
Begin with the Drawbridge route. It gives the group a shared reason to communicate before you spread out across the island.
What should we do when we get stuck?
First decide who can see the clue, who can interact and where the group should meet. If that does not work, use a spoiler-light hint before opening a full route solution.
Is there one required tower order?
Red is the recommended first tower. Green, Yellow and Blue can be changed to suit your preferred travel route; see the tower order guide for the reasoning.
Which puzzle unlocks the train?
The train is tied to Blue Tower progression. Open the Big Walk Train Puzzle guide for the reward, key and Key Cutter steps.
Related guides
Map and landmarks · Map Room guide · Player-count settings · Crossplay guide · Game updates